﻿namespace HCore
{
    public abstract class DisplayObject
    {
        protected BaseGameEntity _owner;

        public DisplayObject(BaseGameEntity entity)
        {
            _owner = entity;
        }

        public abstract void Dispose();

        public abstract void Update();
    }

    public class NoneDisplay : DisplayObject
    {
        public override void Dispose()
        {
        }

        public override void Update()
        {
        }

        public NoneDisplay(BaseGameEntity entity) : base(entity)
        {
        }
    }
}